using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WoogiWorld;
namespace GMS
{
    public static class WPlatform
    {
        public static int version;
        public static int buildNumber;
        public static bool dataCaching=false;
        public static Platform platform
        {
            get
            {
                return SystemPlatform.Instance.platform;
            }
        }

        public static WebGLPlatform webGLPlatform
        {
            get
            {
                return SystemPlatform.Instance.webGLPlatform;
            }
        }
        
        // public static Platform platform(this Transform tf)
        // {
        //     return platform;
        // }
        //
        // public static WebGLPlatform webGLPlatform(this Transform tf)
        // {
        //     return WebGLPlatform;
        // }
    }
}